THE PLAYBOOK · SZHLJS
How to play Kalah Mancala
The SZHLJS guide to Kalah Mancala starts with read the feedback. Your task is to when either row of six pits is empty, remaining seeds go to their owner’s store. The larger store wins. The controls and example below describe this exact implementation.
Read the feedback
Status messages explain the current state and rejected actions. Check them when an action does not behave as you expected.
Your goal
When either row of six pits is empty, remaining seeds go to their owner’s store. The larger store wins.
Step by step
- Player 1 uses the bottom six pits; Player 2 uses the top six.
- Choose a non-empty pit on your side and sow its seeds one at a time.
- Include your own store but skip the opponent’s store. Ending in your store grants another turn.
- Ending in an empty pit on your own side captures that seed and the opposite seeds, when the opposite pit is non-empty.
Controls
Use the on-screen controls with a mouse or touch.
A useful example
If your last seed reaches your store, you move again. If your row becomes empty, both stores are settled immediately.
Watch out for this
The stores are scoring areas, not pits you can choose. These are Kalah rules, not every Mancala variant.
Common questions
What is included in this edition?
Play the six-pit, four-seed Kalah ruleset. Sow seeds around the board and collect them in your own store.
Which controls should I use?
Use the on-screen controls with a mouse or touch.
Can you show a concrete example?
If your last seed reaches your store, you move again. If your row becomes empty, both stores are settled immediately.