THE PLAYBOOK · SZHLJS
How to play FreeCell
Try FreeCell at your own pace and keep its objective in view. Build four suit foundations from ace to king. Check the relevant rule before repeating a move. Check the rule that explains your first action. Keep the game area visible while you use its controls.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Notice the feedback
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Make the next step deliberately.
Your goal
Build four suit foundations from ace to king. Keep that objective in view throughout the round. Review the board or playing area as it changes.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. A new-round button replaces the current round.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Apply the same reasoning to the position in your own round. Take a moment to compare.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
For my first round, what is the goal of FreeCell?
For clarity: Build four suit foundations from ace to king.
As a new player, how do I control FreeCell?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For a quick reminder, what example helps explain FreeCell?
For clarity: With two empty cells and no spare empty column, a group of at most three cards can move together.
Before I begin, what should I watch out for in FreeCell?
Keep this in mind: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For my first round, what format does FreeCell offer?
Here is the relevant explanation: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
On this playing page, which play mode does FreeCell use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.